In the weeks prior to release, Ubisoft kicked up quite the fuss when it announced plans to lock the resolution of Assassin’s Creed: Unity to 900p across PlayStation 4 and Xbox One to, and we quote, “avoid all the debates and stuff.” It was a concession made to allow the console versions of the game to run at a smooth and consistent 30 frames per second, but according to a report by Digital Foundry, that is far from the case.
The in-depth analysis, which you can check out above, compares each console version side by side whilst charting the fps rate in real-time, and the results found that each iteration fails to run at the standard 30fps on a regular basis. Moreover, the report found that the Xbox One version of Unity performs consistently better than its PS4 counterpart.
While it is by no means unplayable, the results are somewhat disconcerting for fans of the franchise who were looking to Unity as the first true “next-gen” entry. Alas, it’s a problem that can be traced to the game’s massive scope which, coupled with the huge, fully interactive crowds, means that performance issues such as these were, unfortunately, almost inevitable.
“Considering the sheer number of pixels that are being moved around at all times – which affects both the CPU and GPU – that’s a significant achievement,” the blog stated, “especially as Assassin’s Creed Unity will release when the new-gen consoles are barely more than a year old.”
Assassin’s Creed: Unity launched yesterday for PlayStation 4, Xbox One and PC in North America. Be sure to check back to We Got This Covered in the coming days when we’ll have our own verdict of Ubisoft’s Parisian outing for you to enjoy.
Source: Digital Foundry