Before Bethesda took to the stage on the eve of E3 Day Zero, many were anticipating that the publisher would lock down a release date for Fallout 4 following the debut of the sequel’s first trailer. What many didn’t expect, however, was a situation where Bethesda slated the post-apocalyptic title for release in 2015.
As it turns out, that’s exactly what occurred, sending the Internet into a fervent tailspin as a result. One of the reasons fans were so skeptical, though, was the fact that game publishers would so often announce a product up to two years in advance, generating a pre-emptive buzz via a borderline disingenuous vertical slice. According to Bethesda’s VP of Marketing Pete Hines, the studio was cognizant of such an approach, opting to wait until the time was right before lifting the curtain on Fallout 4.
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Here’s what Hines had to share in an interview with Games Radar, where the executive that development on the title is ostensibly finished.
“We felt like we could,” Hines told Games Radar. “If we didn’t feel like that was enough time to generate the excitement that we expected and the interest that we wanted, then we would have announced it earlier. So part of it is because we felt like it was a big enough title that we could get away with it.”
Hines’ statement will be music to the ears of Fallout fans, given that it effectively negates any possibility of a delay. In related news, yesterday we were introduced to the voice actors who will be bringing the male and female protagonists to life in November, while Bethesda recently noted that console versions of the game will be locked at 1080p/30fps.
Fallout 4 is poised to launch for PlayStation 4, Xbox One and PC on November 10. For more on Bethesda’s sequel, check out our breakdown of the game’s show-stopping reveal.
Source: Games Radar