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Day-One Launch Details For Drawn To Death Revealed, Multiplayer Shooter No Longer Free-To-Play

Drawn to Death, the über-stylish multiplayer shooter/brawler in the works from David Jaffe and Sony San Diego, will no longer release as a free-to-play title.

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Drawn to Death, the über-stylish multiplayer shooter/brawler in the works from David Jaffe and Sony San Diego, will no longer release as a free-to-play title.

Word hails from PlayStation Blog, where Jaffe posted a rather frank explanation as to why that is, all the while providing new details on the pricing model that the new IP will be adapting when it hits PS4. Still no word on an official release date, but the Game Director did tease that further information was coming soon.

Per PS Blog:

As you may know, Drawn to Death had been available in a quasi-beta phase that we call Limited Access. During this time we collected a ton of insightful information from the community. After reviewing everything we learned during the Limited Access period, we have decided to officially launch Drawn to Death as a traditional paid title.

For our Limited Access fans, we wanted to take this opportunity to confirm that we won’t be making any changes to the moment-to-moment gameplay. Drawn to Death is still the skill-based, hardcore shooter/brawler hybrid that it was always intended to be.

Further in the post, Jaffe detailed the content that’ll be included in Drawn to Death from the get-go. It’ll feature six playable characters – most of which players will have to unlock as they progress – along with seven levels. The in-game arsenal houses 26 eccentric weapons, and you can get an overview of the game modes, below.

  • Organ Donor: In this objective based mode, Players must shoot the heart out of an enemy’s chest. Then take the heart to a stationary base for 1 point. Take the heart to a moving base for 2X points! First Player to 20 points wins!
  • Classic Deathmatch: First to 10 kills wins.
  • Classic Team Deathmatch: First team with 20 kills wins.
  • Core Deathmatch: First Player to 5 points wins. 1 kill = 1 point, but every time you die you lose a point. (Defense matters!)
  • Core Team Deathmatch: Same as Core Deathmatch, but for teams. First team to 10 points wins.
  • Brawl: In this mode, levels get smaller on the fly to create a more intense one-on-one battle/fighting game experience!

So, there you have it; Drawn to Death has switched to a more traditional pricing model ahead of its upcoming release. But what are your thoughts on this? Sound off below and let us know!