7) New Gear & Loadout System
For all of its well-publicized shortcomings, the quality of Destiny‘s core gameplay – that is, gallivanting around the stars in order to shoot and kill all non-human life in the name of sweet loot rewards – has never been called into question. Sure, it struggled from the get-go to tell a coherent story and exploration felt extremely lacking, but, by and large, the positives far outweighed the negatives.
Whether it be in the Crucible, end game raids or Strikes, Destiny‘s gunplay persistently feels tight, responsive and satisfying, all necessary qualities for a title that, at the end of the day, was always going to be scrutinized most heavily in that department, given Bungie’s past.
That being the case, it comes as no surprise that the combat formula has been tinkered with very little for Destiny 2, its structure in the sequel very much being an example of expansion rather than innovation. And that’s perfectly fine because an overhaul on the same scale as what we’re seeing with the sandbox simply isn’t necessary.
A smattering of new weapon types (grenade launchers, submachine guns), along with a rejigged loadout system that no longer restricts what you can equip based on weapon type, are, in this case, exactly what the doctor ordered.