Developer Eidos Montreal has formally confirmed a six-month delay for upcoming action sequel Deus Ex: Mankind Divided, pushing Adam Jensen’s debut on current-gen systems back to August 23, 2016.
Initially slated for a February launch, the reasoning behind the extensive postponement comes down to post-production, with Studio Boss David Anfossi noting that the creative team isn’t willing to compromise on quality. Taking to the game’s official site, Anfossi provided an in-depth assessment on not only the current status of Mankind Divided, but also the kind of development milestones that still need to be hit before the sci-fi sequel can debut in earnest.
Here’s what Eidos Montreal’s Studio Boss had to say on the topic at hand:
“We’re confident and proud of the game so far,” Anfossi wrote. “However, as we are now playing through the game in full we can see that it will require more time in post-production for tuning, iterations and refinement to meet our high standards. We are sorry to disappoint you with this news, and also thank you for all of your support and comments. This game is a huge part of our lives, and we don’t want to compromise on its quality.
“So please be patient with us a little longer, and thanks as always for your passion and support – through thick and thin. It’s a huge responsibility to work on Deus Ex Mankind Divided – we know, but also a huge privilege. We’re determined to deliver the best game we can.”
In light of today’s announcement, Deus Ex: Mankind Divided will now launch across Xbox One, PlayStation 4 and PC on August 23, 2016.