DICE Details Battlefield 4’s Winter Patch, Set To Have Big eSports Focus


DICE Details Battlefield 4's Winter Patch, Set To Have Big eSports Focus

Despite the fact that Battlefield 4 is inching closer to its eighteen month anniversary on the market, developer DICE continues to release patches for its blockbuster shooter, with the latest paying particular heed to eSports.

Weighing in at 1.34GB on consoles — those on PC can expect the file size to be approximately 400MB — the update will introduce ardent fans of the series to a new mode entitled Squad Obliteration, which strips away the colossal action in favor of a more focused, 5v5 competitive match. As for the remainder of the Winter Patch, users can expect an array of tweaks and technical fixes alongside all-new playlists for the Premium memebership service.

For a full rundown of Battlefield 4‘s new-fangled patch, check out the detailed descriptions below. From what we understan,d DICE is beginning to roll out the patch today across all platforms.

General Improvements

  • Added Squad Obliteration game mode
  • Added support for New player servers (rank 10 and down)
  • Added support for matchmaking into ranked servers (in addition to standard official)
  • Various anti-cheat improvements implemented
  • In combat system now temporarily disables squad spawning when squad mate is in combat
  • In combat system now temporarily disables Medic Bag healing based on damage taken and incoming suppression increase
  • In combat system now temporarily disables First Aid Kit healing based on damage taken
  • Decouple vehicle aiming from turning option added
  • Added Mastery Dog tags for several weapons that were previously missing
  • Added 3 new Premium playlists: ‘Large Scale Battles’, ‘The Battlefield’, and ‘Close Quarters’
  • Fixed an issue that would sometimes cause an error about stats not fetching, if connecting to a session after immediately being disconnected
  • Fixed an exploit related to CTF/Obliteration exploit using M224 Mortar/MAV/EOD Bot
  • PC – Several AMD Mantle optimizations
  • PC – Various graphical performance improvements
  • PS4/XBOX ONE – Fixed a case where the Battledash would not show after signing out of a profile while in the rent-a-server section
  • PS4/XBOX ONE – Fixed naming inconsistency with the server browser and quick match for Conquest Large
  • Xbox One – Fixed an issue where the user would sometimes not enter friends online session when joining through ‘Friends List’
  • Xbox One – Fixed an issue where Digital Premium Edition did not give premium access on Battlelog
  • X360 – Fixed an issue where performing a sign-in change during game would sometimes result in endless black loading screen
  • X360 – Fixed an issue where multiple users in the same squad would crash if the squad leader disconnected from a full server
  • Added option for player to separately toggle the slowdown and auto rotation components of aim assist. Server admins can now enforce a disable of the auto rotation component on ranked servers
  • All consoles – Fixed an issue where it was not possible to join a rented server that had a password set


  • Footsteps: Significantly improved audio of footsteps for enemies and friendlies so that they can clearly be heard. Also fixed an issue where grenades explosions or other loud sounds would mute footstep sounds
  • Fixed an issue where EOR music would not play in CTF
  • PC – TDM/SQDM: ‘Tension music’ now correctly playing for all teams in TDM and SQDM


  • Updated the shading for many of the Dog tag country flags to make them more accurate
  • Animation: Cleaned up fast side to side movement of the character in third person
  • Fixed an issue where tracers would incorrectly show up on bullet impacts

User Interface

  • Fixed an issue where the soldier camouflage selected would change to default between rounds
  • Fixed the cropped “Ready” status on the F-35 and J-20 fighter jets so that it is now fully visible
  • Fixed a HUD related issue that would sometimes occur when players on the same server would use the FLIR/IRNV
  • Dog tags will now display stats both in game and in menus
  • Several hit indicator and crosshair improvements
  • Fixed an issue where a player’s health is displayed incorrectly when they get hit while regenerating health
  • Updated HUD Logic for several weapons so that they show “overheat” messages correctly
  • Tweaked Jet HUDs to be more clear
  • Improved scout helicopter crosshairs
  • All consoles – Removed an incorrect reference to parachute in the customization screen
  • Deploy screen – Added deploy screen advanced options to show vehicle passengers, more details on occupants and squad mates
  • Deploy screen – Improved squad mate selection when in vehicles


  • All helicopters have new more agile physics applied (you can do both barrel rolls and loops!)


  • Animation updates for m412 and sw30
  • Fixed an audio bug where the air missiles or TV guided missiles would play multiple times for one shot
  • Fixed an audio bug where the FAC boat cannons would loop indefinitely
  • Adjusted the graphics for the Kobra red dot reticle to make it longer to more closely match the actual reticle
  • Removed small animation played when going into sprint for any weapons that have a fore grip
  • Adjusted QBZ95 fore grip position in first person
  • Fix for RPK74 bolt cycle during fire animation
  • Improved HUD clarity for red dot sights against snowy/bright backgrounds – AND improved PS3/Xbox360 look as well
  • PS3/PS4 – Fixed an instance where a player would be unable to switch back to the bow from a secondary weapon if spawning as a passenger in a vehicle
  • X360 – Fixed an issue where Vehicle IRNV would not detect infantry on equal elevation properly

Source: Battlelog

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