Driver San Francisco Receives A Race-Time Update

A required update has been released for Ubisoft Reflections' incredibly entertaining racer, Driver: San Franciso. Focusing on the online portion of the experience, it provides a ton of in-depth changes, improvements and fixes.

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A required update has been released for Ubisoft Reflections‘ incredibly entertaining racer, Driver San Francisco. Focusing on the online portion of the experience, it provides a ton of in-depth changes, improvements and fixes.

Here’s a detailed list of those tweaks:

Gameplay Changes

  • Online Gameplay: Any players joining a game already in-progress will be given sufficient ability to shift immediately.
  • Online Gameplay: Improved gameplay balancing in Tag mode by reducing tag car performance under certain conditions

Improvements

  • Added additional statistic synchronisation points so website statistics more closely match current progress
  • Improved traffic variety in freedrive after game completion.
  • Online: Improved randomisation of route selection where certain modes would always start their first game with a more limited route variety.
  • Online: Improved player icons and vehicle images loading.
  • Online: Reduced lag/teleport issues observed when players join a session.
  • Online: Improved reward images display when increasing multiplayer LVL.
  • Online: Improved session join score by re-assessing it if the leading player disconnects.

Fixes:

  • Fixed single-frame camera cuts evident in some film-director replays.
  • Fixed progression display of “connoisseur” achievement in the game “Achievements” menu under “Extras”
  • Fixed progression display of all fine-grain (>25 steps) achievements in the game “Achievements” menu under “Extras”
  • Fixed a specific case of NAN values being sent in game to web data.
  • Online: Fixed waiting screens displaying the next mode name incorrectly.
  • Online: Fixed occasional crash when a large party joins a public Takedown match in progress, under certain conditions.
  • Online: Fixed occasional issue where 7 players could enter a public match with a 6 player limit.
  • Online: Fixed crash on returning to the main menu from online under certain conditions
  • Online: Fixed player being disconnected from in-game party under certain conditions
  • Online: Fixed issue where user spamming rapid shift on mode start would result in odd camera behaviour
  • Online: Fixed occasional issue where qualifying mode timer would stick on 50 seconds and not decrease
  • Online: Fixed issue where a wrecked vehicle with the TAG would sometimes display a blue highlight instead of red.
  • Online: Fixed issue where a player can incorrectly be highlighted with the TAG icon under certain conditions.
  • Online: Fixed occasional crash during CTF gameplay.
  • Online: Fixed issue where the incorrect player name could be displayed on the profile screen
  • XBOX 360 ONLY: Online: added LVL banding filter to Free For All matchmaking to improve matchmaking (already implemented on PS3).

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A passionate gamer and general entertainment enthusiast, Chad funnels his vigor into in-depth coverage of the industry he loves.