The ever-outspoken Peter Moore may have landed himself in some rather hot water today, after he made some controversial comments regarding the nature of on-disc DLC and the issues that gamers have with it. However, Moore has tried to explain the process of how additional, locked content on the disc works and how the perception of it being held back for sale at a later date is ‘nonsense.’
Triple-A games today have live elements to them, and things like season passes are a way of keeping people engaged.
Season passes themselves are also a huge investment. Today we’ve got what used to be the size of a whole game development team, of about 40 or 50 people, working solely on the extra content…a lot of that resistance comes from the erroneous belief that somehow companies will ship a game incomplete, and then try to sell you stuff they have already made and held back. Nonsense.
He then continues on to reiterate that potential DLC content present on the disc is the result of foundational coding for future releases rather than the finished product itself.
You have to do that from a technical perspective. Think of them as APIs. Knowing down the road that something needs to sit on what you’ve already made,means you have to put some foundations down.
What people are confused about is they think DLC is secretly on the disc, and that it’s somehow unlocked when we say.
While that last part is usually what holds true when developers publish a title with DLC elements already present, you only have to look at the public relations nightmare that was Street Fighter X Tekken to see that Moore’s comments are perhaps, just a little dismissive of the issue.