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Final Fantasy XV To Get Story Improvements, New Bosses And More As Free Updates

Final Fantasy XV isn't a bad game by any stretch of the imagination (in fact, we thought it was rather brilliant), but it's certainly not without its fair share of faults - namely legacy issues arising from its troubled development history. Indeed, there's a great deal that the JRPG has gotten right and for that Square Enix should be proud, but there's always room for improvement. Final Fantasy XV director Hajime Tabata obviously thinks so too, having today released a lengthy blog post outlining various improvements and additions the team plans to implement in future free updates following fan feedback.

Final Fantasy XV isn’t a bad game by any stretch of the imagination (in fact, we thought it was rather brilliant), but it’s certainly not without its fair share of faults – namely legacy issues arising from its troubled development history. Indeed, there’s a great deal that the JRPG has gotten right and for that Square Enix should be proud, but there’s always room for improvement. Final Fantasy XV director Hajime Tabata obviously thinks so too, having today released a lengthy blog post outlining various improvements and additions the team plans to implement in future free updates following fan feedback.

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Chief among Tabata’s plans to “enrich certain aspects of the game” are proposed improvements to the story, specifically Chapter 13, which, according to Polygon, fans have taken particular issue with for being overlong and counter-intuitive to the game’s overall ethos of being open world. More specific details of what Tabata has planned will come at a later date, according to the post, but they will include buffs to the magic ring item. Following that, focus will turn to elaborating on certain vague narrative quirks, including the planned addition of scenes that will provide “new insight into character motivations, such as why Ravus walked the path he did.”

Where the more distant future is concerned, the development team are looking into “making certain key characters playable, and even considering the possibility of customizable avatars, in addition to other features over time.” As a taster, Tabata says new bosses, achievements and limited-time hunts are the sorts of content being considered, as well as new items that promote different playstyles, i.e. level-restricted playthroughs. For the full nitty-gritty, see Tabata’s entire post here.

Tell us, what are your thoughts on Final Fantasy XV‘s overall quality so far? We want to hear what you’d like to see changed and/or improved, so let it all out in the comments section down below.