Final Fantasy XV Must Hit 10 Million Sales To Be Considered A Success

Emerging from a long and storied development, Final Fantasy XV is finally on course to hit PlayStation 4 and Xbox One in September. If it wasn't already apparent, then the lavish Uncovered event from earlier in the week highlighted the production values underpinning the long-awaited JRPG sequel, not to mention its animated spinoff series and star-studded CG movie.

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Emerging from a long and storied development, Final Fantasy XV is finally on course to hit PlayStation 4 and Xbox One in September. If it wasn’t already apparent, then the lavish Uncovered event from earlier in the week highlighted the production values underpinning the long-awaited JRPG sequel, typified by its animated spinoff series and star-studded CG movie.

Yes, Square Enix is going all-in on FFXV, and such a strategy doesn’t come cheap – particularly when you factor in the burn rate of a development team that has, in some shape or form, worked on the sequel formerly known as Versus XIII since 2006.

With a finish line in sight, though, Game Director Hajime Tabata revealed that Final Fantasy XV will need to hit 10 million sales worldwide in its lifetime to be considered a success.

For the sake of perspective, barring Final Fantasy VII and its multiple releases, such a lofty target would put FFXV on course to becoming the best-selling entry into the series. As Tabata-san points out, this milestone would allow Square to recoup the massive investment poured into FFXV over the past decade. Can the long-in-development title break past the publisher’s milemarker? We’ll find out in a few months’ time.

Final Fantasy XV has been slated for a September 30 launch across PS4 and Xbox One – only then will Square Enix contemplate the notion of porting the title to PC.


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