Former Ubisoft producer Jade Raymond, known for her influential role overseeing the Assassin’s Creed series, has now joined EA.
Announced via a blog post, Raymond take charge of a new studio in Montreal called Motive, which will assist in the development of both Mass Effect: Andromeda and the mysterious Star Wars title in the works at Visceral Games. As well as this assistant work, Motive will also spearhead its own new IP, though details regarding this new project are understandably thin on the ground for the moment.
However, according to Raymond, the chance to work alongside Amy Hennig on a Star Wars title represents a once-in-a-lifetime situation that she couldn’t pass up.
“I’m thrilled that the first big project that we will work on in Montreal will have Amy as Creative Director,” said Raymond. “An opportunity to work with her and the Visceral team, and to play in the Star Wars universe, is once-in-a-lifetime stuff.”
Having departed Ubisoft to “pursue new opportunities” back in October 2014, it was only a matter of time before Raymond would land a new gig in the industry. Plus, with Lucasfilm’s dormant sci-fi great set to get a new lease of life under Disney in only a few months’ time, there is perhaps no better time to be involved in a Star Wars property, and we’re excited to see the results it brings under Raymond’s astute direction.
No word yet on the nature of Visceral Games’ Star Wars project, though we’ll be sure to keep you updated as we learn more. As for Raymond, we wish her the very best in her new role at EA.