Techland’s parkour-infused zombie title Dying Light has been postponed until February 2015, the studio confirmed today.
Initially, the company planned to unleash the Dead Island-like IP later this year, but decided to extend the developing window to fine-tune the game’s free-roaming and, specifically, the Natural Movement mechanics. In a statement, Techland explained the reasoning behind the delay.
“When we started the development of Dying Light, we were committed to innovation. We wanted to give you a freedom of movement unprecedented in open world games. After many improvements and months of hard work, we have now come so close to realizing our initial vision we feel we cannot stop before it is ready.”
According to the press release, the decision, which was made in tandem with the game’s publisher, Warner Bros. Interactive, will allowed Techland to flesh out the world of Dying Light without compromise. Judging by the footage released thus far, it appears that that world will be set within a post-apocalyptic, South American setting, wherein players will have to evade waves of the undead by any means necessary.
Not only that, Dying Light places an emphasis on the in-game time of day, with zombies becoming more powerful as day turns to night — all the while turning into necromorph-esque beasts, no less. Not much is known in terms of story at this stage; although, alongside today’s news, Techland also hinted that it will be unveiling a plethora of new details relating to the game, including unannounced features and aspects during E3 next month.
Dying Light will now race onto PlayStation 3, PlayStation 4, Xbox One, Xbox 360 and PC in February, 2015.