Orcs Must Die! 2 – The Rifts Will Return On July 30

As a cross between a shooter, tower defence game and genoicide simulator Orcs Must Die! sold almost as rapidly as the crossbow within the game - and deservedly so. Its arrogant protagonist, elaborate traps and general refinement meant that it stood out amidst the seemingly in vogue 'tower defence mixed with...' games of its time.

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As a cross between a shooter, tower defence game and genoicide simulator Orcs Must Die! sold almost as rapidly as the crossbow within the game – and deservedly so. Its arrogant protagonist, elaborate traps and general refinement meant that it stood out amidst the seemingly in vogue ‘tower defence mixed with…’ games of its time.

The announcement of a sequel was therefore met with rapturous applause (though it could have been the sound of dead orcs hitting the floor), and now the wooden doors of development have been breached and Robot Entertainment have finally announced the date that Orcs Must Die! 2 will invade our lives.

As announced on their official site, the sequel is due to be released on PC on July 30 and is set just a few days after the events of the first game.

Robot Entertainment have also revealed some new details, including exclusive content for owners of the previous game, as well as some equally exciting screenshots – both of which can be found below:

  • New Campaign – Orcs Must Die! 2 features a full campaign that you can play in single-player or with a friend in co-op. Choose to play the campaign as the War Mage, a headstrong hero who charges into danger, or play as the more nuanced Sorceress, a new hero who keeps enemies at bay with mind-control and magic.
  • More Enemies – An army of vile new creatures is set to pour through the rifts, and they’ve brought all of your favorite trap-fodder from the original Orcs Must Die! along with them!
  • More Defenses – Orcs Must Die! 2 has an enormous armory of new and classic defenses, including an all new assortment of magical trinkets. Use your new spellbook to buy defenses and upgrades the way you choose to, building up your arsenal based on how you play the game.
  • New Upgrade System – The skull system has been completely redesigned. You will always earn skulls for replaying levels, and the skulls can be spent on multiple persistent upgrades for each of your defenses

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Ian Findlay
Fledgling freelancer with an almost compulsive need to alliterate and a particular penchant for indie games. As well as being the Editor-In-Chief of Just Press Start, Ian can be found scattered about the internet under various 'Finners' related guises.