When it comes to Destiny (and indeed any other shooter of its kind), players often become attached to a specific weapon that they hold near and dear. From the deadly fusion rifle to the ever-reliable hand cannon, Guardians are often seen experimenting with the in-game arsenal before settling on their armament of choice.
And for many, that go-to weapon has been the auto rifle, Destiny’s futuristic assault rifle that is set to be nerfed in the game’s latest update. Set to go live today, October 14th, the balancing patch is primarily oriented towards weaponry.
Specifically, the tweaks will see base damage for the auto rifle reduced by 2%, while the scout rifle is due to have its damage bolstered by 6%. Moreover, the hand cannon’s in-air accuracy receives a welcome boost. For a full breakdown on all the various fixes, you can check out the patch notes below.
Base Damage decreased by 2%
Reduced Precision Damage multiplier from 1.50 -> 1.25 (head shot bonus)
Stability decreased by 4% – 17% (driven by stat value)
In-air accuracy now increased
Base damage increased by 6%
Damage vs. Combatants increased by 6% – 25% (based on tier)
Improved target acquisition, plus additional recoil tuning.
Decreased base damage at maximum range (falloff) by 20%
Shot Package Perk now has a slightly wider cone of fire
The Rangefinder and Shot Package perks are now mutually exclusive
Aside from weapon fixes, Bungie has also noted that a second loot cave has been shut down. This bountiful area was located in the Rocket Yard of Destiny, a spot where players where able to trigger enemy respawns instantaneously and farm experience and loot until their heart’s content. However, the studio confirmed that the loot cave is no more:
“”The Fallen have also retreated from their hold over the Rocket Yard to discuss a new takeover plan.”
Tell us, are you pleased to see these changes in today’s Destiny update? Is there anything else that you’d like to see fixed? Sound off below!