Resident Evil: Revelations 2 Hands-On Preview [NYCC 2014]

Coming into this year’s New York Comic-Con, I was a little surprised to find out that Capcom would have Resident Evil: Revelations 2 playable on the show floor. After all, it wasn’t that long ago that news of the title even existing first leaked through online retailers. Nevertheless, I was excited to step back into the classic franchise, especially when I consider how disappointing the last entry in the series was.

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As I mentioned before, Moira refuses to use a firearm. Instead, she carries around a flashlight at the beginning of the demo, which is useful for reaching hidden objects. While you could spot them as Claire, you need to be in control of Moira in order to actually grab them. Getting back to the action at hand, we use her flashlight to spot the key, which is hanging from a rusty pipe. We then switch back to Claire in order to shoot the keys down. While a single person could run through the campaign by constantly switching between the two, local multiplayer will also be available so that this constant switching can be cut down a bit.

Now that we have our key, we continue our trek through the dilapidated prison. Controlling Claire and Moira will instantly feel comfortable to anyone who has played a recent Resident Evil game. The movement is quick and simple, with aiming being as smooth as ever. Claire is also much more graceful than the bulky movement of Leon and Chris from the last iteration of the series. Resident Evil: Revelations 2 is also looking particularly good in the graphics department, as the character models are impressively detailed and the environments, although dark and disgusting, all feel and look fantastic.

Further exploration eventually leads to Claire acquiring a shotgun and Moira getting the chance to wield a crowbar. While obviously not as well versed in the art of creature killing like her partner, Moira can still do some damage with her weapon. After Claire shoots a creature to the ground, Moira can use the crowbar to finish them off, which is a mechanic that was first introduced in the Gamecube Resident Evil remake from 2002.

After doing some additional walking and killing, the mysterious man finally speaks to Claire and Moira about where they are being held. He also points out the glowing bracelets that are on the arms of the two girls, which are currently green. This band measures the fear of the person wearing it, and will change colors accordingly. While it won’t affect the gameplay in anyway, the bracelt will turn colors in order to indicate that something big is coming up.

Even as someone who enjoyed Resident Evil 6, I found myself to be a tad burnt out by the end of that title’s sprawling campaign. That’s part of the reason why I’m so interested in Resident Evil: Revelations 2, which will be split up into five bite sized chunks. These episodes will be released week by week starting in 2015, with a full retail release coming after the final episode is released online. If this early bit of gameplay is a sign of things to come, then I think fans of the franchise will be quite pleased with what 2015 is going to bring.


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