Rift 1.4 Patch Update


Rift 1.4 Patch Update

Rift will be receiving a new update patch soon. While this might not come as news to some, Trion Worlds has released the latest information on the new patch.

After the first Blood Storm was slain, many felt that the cult of dragons would simply fall to the side and vanish from ranks of devious hordes threatening the world, but this is not so. House Aelfwar and the Abyssal continue to plot and scheme. After the defeat of Greenscale and with Akylios sunk, the Ascended must overcome both groups of desperate cultists and their rivals in the opposite faction in RIFT 1.4: Legacy of the Fallen.

After their deaths, the essence of the vanquished dragons exploded into a mist of elemental energy. Now their cultists strive to claim the Dragon Mote fallout scattered throughout Telara. The Guardians and Defiant must race to harvest these motes for themselves lest the Abyssal or House Aelfwar reclaim the power of their fallen masters. Trion Worlds has brought players three new option to liven up their trek through Telara.

The Water Saga

To combat the Abyssal, Ascended can embark on the Water Saga, an epic quest series that unravels the origin of this lunatic cult. Guardians and Defiant must stop the Abyssal resurgence, save important members of their faction from the cult’s insanity, and learn more about the sinister Tidelords, the heroes who first imprisoned Akylios, and the Faceless Man’s secret past. Aimed at high-level Ascended acting alone and in groups, the Water Saga offers both epic loot and a swift and cold-blooded Crocnard Mount.

Drowned Halls

The Abyssal threat looms large in Drowned Halls, a terrifying sliver in Scarwood where Akylios has conquered Telara. The Ascended must enter this alternate dimension and stop the faceless sorceress Hydriss from leading her forces into other timelines. This 10-player sliver offers rich rewards and terrible dangers to any Guardians and Defiant who brave its apocalyptic events.

Escalation of hostilities

As the Cults of Water and Life rail at their gods’ demise, tensions rise between the Ascended factions. Soon, Defiant and Guardians will clash in the open world combat offered by PvP Rifts. On top of Capture-the-Flag, the Warfront of Whitefall Steppes will feature an alternate “Escalation” mission where combatants must race to charge their side’s cannon with sourcestone shards issuing from an Air Rift. Every week, strategic focus will shift between Warfronts, and completing the week’s featured Warfront will earn Ascended greater rewards.

RIFT 1.4 Summary

  • PvP Rifts: More open-world PvP goodness!
  • Water Saga: Quest line that lets you earn epic loot and a vicious Crocnard Mount
  • Planar Menace: Stop House Aelfwar and the Abyssal from claiming the Dragon Motes
  • Drowned Halls: A new 10-player raid sliver
  • Quest Item Keyring: Save space in your inventory with an extra bag to hold your quest items
  • New rare materials: New tier of epic materials for each harvesting profession
  • New crafted item sets: Eight new crafted item sets for dungeon and raid players
  • Player-crafted augments: Apothecaries can salvage planar essences to make powerful item augments



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