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Titanfall 2 Dev Aiming To Appeal To “As Many People As Possible”

Respawn Entertainment is aiming to "appeal to as many people as possible" with the multi-platform release of Titanfall 2.

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Despite the groundswell of excitement that preceded its launch, Titanfall deployed in 2014 across a limited number of platforms and without a single-player campaign to call its own. Now, developer Respawn Entertainment is betting big with its mech-on-mech sequel, integrating a fully-fledged storyline all the while ensuring that Titanfall 2 ditches the shackles of console exclusivity.

In doing so, the studio is hoping to “appeal to as many people as possible” with the sci-fi follow-up. At least, that’s according to Respawn Co-Founder Vince Zampella, who revealed to Eurogamer that the creative team are “pouring everything” into Titanfall 2 and its new additions.

For as long as there were single-player campaigns, no one got too upset. There were people really into competitive multiplayer who said, ‘I don’t know why they bother.’ But then we took the campaign and suddenly people come out the woodwork, like ‘what did you do with the campaign?!’, like some dark matter of players out there who got all vocal. It’s different audiences.

Considering that Titanfall relayed its narrative through a small corner of the HUD – not to mention audio drops during loading screens – Respawn’s decision to flesh out its budding sci-fi universe is certainly one that’s full of promise. Said Zampella: “I think it has to do with the universe. We tried to put some of that into the multiplayer first time around and teased it, and people’s interest was piqued.”

Sandwiched in between Battlefield 1 and Call of Duty: Infinite Warfare, Respawn’s Titanfall 2 will face a tall order if it is to make a dent on the shooter genre come October 28.