With this week’s beta due to commence on Xbox One first on Thursday, January 28, Ubisoft has divulged new details regarding The Division‘s evolution from last year’s alpha build.
In an official blog post, the publisher’s Community Manager provided a play-by-play breakdown of the tweaks to gameplay, user interface and the in-game Dark Zones. As for the eye-watering number of bugs, potential glitches that have been corrected include floating characters, missing objectives and problems with the game’s map.
In terms of the beta, following a 24-hour headstart on Microsoft’s platform, the early test will expand to PS4 and PC on January 29 before concluding across all platforms on January 31.
You can get the comprehensive breakdown of Ubisoft’s improvements below. Following this weekend’s beta, The Division will launch across PS4, Xbox One and PC on March 8, though we’d recommend consulting with the minimum and recommended specifications before picking up the online shooter on the latter platform.
Added support for multiple in-game languages:
All platforms: English, French, Italian, German, Spanish
PC, PS4: Japanese
Weapon and Item Mods can now be changed directly from the inventory screen
[Xbox One and PS4] Changed weapon swap button mapping to:
[Tap] Primary/Secondary weapon
[Double Tap] Switch to Sidearm
UI improvements for better readability and usability
Additional balancing of weapons, enemy NPCs, and character progression
Added another Dark Zone gate to the Beta Map area
Changed Dark Zone brackets level range
Depending on your level, you will now be matched with level 4-7 players and enemies, or level 8 players and enemies
Landmarks have been added to the Dark Zone Map area
With these landmarks you will find more challenging encounters rewarding you with better loot
Loading of textures and models should no longer suffer delays on console
More than 10,000 bugs have been fixed, including many of the most reported bugs during the Alpha.
Missing sound with specific weapons and mods combinations
Repeating audio when opening the Mega Map
Mission objectives not completing correctly
Floating characters and weapons
Character loading stuck at 95%