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Ubisoft Outlines Known Issues And Bugs For The Division’s Beta

You can view the rather long list in full below, but make sure you take note of which platforms each known bug and glitch has been known to affect - they're not all universal. Predictably, most performance issues relate to the PC version of the beta for obvious reasons, but all platforms are noted to suffer from slow-loading textures upon respawn.

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The beta for Ubisoft’s post-apocalyptic The Division kicks-off later this week, but there are already some known bugs you need to watch out for when killing and pillaging in the ruins of New York.

You can view the rather long list in full below, but make sure you take note of which platforms each known bug and glitch has been known to affect – they’re not all universal. Predictably, most performance issues relate to the PC version of the beta for obvious reasons, but all platforms are noted to suffer from slow-loading textures upon respawn.

Fortunately, gameplay seems largely unaffected by bugs, with the exception of not being able to progress in a specific mission. Ubisoft states that exiting and re-entering the mission area should resolve the issue if encountered.

Here’s the full list:

Performance

-All platforms

Capture cards – Players using Windows 10 will experience corrupted video signal output when using an external video capture card/device. Models affected: Atomos Assassin, Elgato Gaming HD60, Atomos Shogun and potentially more
Textures – World textures may render very slowly after a player respawns

-PC

VSync – Players using VSync will experience significant FPS drops [Workaround]: Don’t use VSync
Windowed/Borderless modes – FPS mays drop below 20 when the game is played in windowed or borderless mode [Workaround]: Use fullscreen to maximize FPS
Nvidia Graphics – Players may experience graphical corruptions and visual artifacts when using Nvidia Graphics Cards
Population – In instances where the Dark Zone is overly crowded in a small area, players may experience performance issues such as delayed damage or animation glitches
Character selection – Players may experience graphical corruption around their character model in the character selection screen on resolutions higher than 1080p

Gameplay

-All platforms

Saving Private O’Brian – The second wave of enemies does not always attack the player if he eliminated the first wave too fast Workaround]: Exiting the mission area and re-entering it will reset the mission

-PS4 & Xbox One

Premium subscription – Players may become stuck in Dark Zone checkpoints if their premium console subscription expires while the player is inside the checkpoint
Vibration option- Controller vibration option switches ON each time the player respawns

-PC

Unable to shoot – Players may be unable to shoot or switch weapons after exiting Chelsea Pier [Workaround]: Restarting the game should fix the issue

Interface

-All platforms

GPS – The GPS in the World Map may send the player to dead ends or through areas outside the Beta map area
-PC

Languages – After installing the game in any other language than English, the game will still launch in English the first time [Workaround]: Select your language in the language selection screen on first launch of the game

Bugs & Glitches

-All platforms

Proximity Voice Chat – Players may experience problems when communicating with Proximity Voice Chat in the Dark Zone such as poor audio quality or temporary interruptions [Workaround]: Proximity chat is currently limited to 8 players at a time
Falling through map – Players will fall through the map when joining another user that is watching the Intro Cinematic [Workaround]: The player will be teleported back to his checkpoint once exiting the playable map volume

Ubisoft Club

-All platforms

Action – Ubisoft Club Beta Action may not unlock when the user created a Uplay account in the same play session [Workaround]: Relogging should fix this issue

Bugs and glitches are wholly expected to occur and be encountered in a beta due to the very nature of what they are, so we’re not too worried just yet that there’s still a few teething problems in the lead-up to a full release. We just hope no unforeseen, game-breaking ones rear their ugly heads when The Division does hit retailers on March 8.

Ubisoft seem to be well aware of the importance of that fact, though. They’ve already reportedly fixed over 10,000 bugs for the game pre-beta. Surely there can’t be that many left to squash?