Gettysburg: Armored Warfare Asks Would The Civil War Have Been Different With Zeppelins?

I feel like I’ve let you down, dear reader. It seems somehow I had completely neglected to warn you about Gettysburg: Armored Warfare. There’s so much going on here that it’s hard to concentrate on one thing to focus here. The multiplayer hybrid of a third-person-shooter and RTS has decided to answer a question that has kept historians awake at night and almost got me kicked out of middle school history class: What would happen if the Confederate and Union armies managed to get their hands on miniguns and zeppelins. This is happening. If that’s not insane enough, I imagine 64-player death matches will crank the madness levels up a few notches.

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I feel like I’ve let you down, dear reader. It seems somehow I had completely neglected to warn you about Gettysburg: Armored Warfare. There’s so much going on here that it’s hard to concentrate on one thing to focus here. The multiplayer hybrid of a third-person-shooter and RTS has decided to answer a question that has kept historians awake at night and almost got me kicked out of middle school history class: What would happen if the Confederate and Union armies managed to get their hands on miniguns and zeppelins. This is happening. If that’s not insane enough, I imagine 64-player death matches will crank the madness levels up a few notches.

Players will be able to play the game from a more traditional RTS viewpoint vying for control of checkpoints in order to whittle away your opponent’s tickets, but at any point you can zoom in control any individual unit to help turn the tides of battle.  The game is promising full map editors and modding capabilities through the Steam Workshop, and I can’t wait to see what people will come up with. My dream of controlling a 50 foot tall steam-punk Abe Lincoln may finally be coming true.

Gettysburg: Armored Warfare hits Steam March 27th for $9.99


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