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Ken Levine Talks About BioShock Infinite, PS Move And More

By now, we've all seen the recent gameplay demo released for BioShock Infinite. Footage that, when mentioned as being jaw-dropping, is actually being understated. During a recent interview with IGN, Irrational Games creative director Ken Levine, talked about how he made the game so incredible looking. Furthering the subject, he also discussed the game's PlayStation Move functionality, which was first mentioned at last month's E3.

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By now, we’ve all seen the recent gameplay demo released for BioShock Infinite. Footage that, when mentioned as being jaw-dropping, is actually being understated.

During a recent interview with IGN, Irrational Games creative director Ken Levine, talked about how he made the game so incredible looking. Furthering the subject, he also discussed the game’s PlayStation Move functionality, which was first mentioned at last month’s E3.

He commented, saying that it will be entirely optional and that his hope is, “that we’ll succeed in the experiment and people will like it. But if they don’t like it, they’ll never know it’s there. And That’s cool.”

When asked about the future of the popular franchise, Levine talked about how the BioShock game planned for the Vita will be a “new game,” which will be “strange and surprising to people.”

His thoughts on the new hot topic, the Nintendo Wii U, were also queried. “I’m not saying it can’t happen, but we have no plans to do any games for that platform,” was his brief and to the point reply.

I can’t wait to get my hands on BioShock Infinite, as well as the recently announced Vita project. The brief comments regarding that latter title really piqued my interest. The original BioShock is one of my favourite games and I enjoyed the second one quite a bit as well. I have full faith in Levine and his team and I can’t wait to see what they do with their upcoming projects.