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Metal Gear: Rising Not Dead, Metal Gear HD Collection Questions Answered

If you were one of those people who saw that interview with Quentin Flynn, voice of Metal Gear Solid's Raiden, in which he said he'd not been approached to play his character in Rising, and if you were disappointed with the no-show at every major event for the last couple of years, this news may cheer you up. Metal Gear: Rising is not dead, it's just not being displayed the the public.

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If you were one of those people who saw that interview with Quentin Flynn, voice of Metal Gear Solid‘s Raiden, in which he said he’d not been approached to play his character in Rising, and if you were disappointed with the no-show at every major event for the last couple of years, this news may cheer you up. Metal Gear: Rising is not dead, it’s just not being displayed the the public.

Sean Eyestone explains why on the Kojima Productions Podcast:

It has been a long time since we’ve released any information on Rising, so its a fair question, for sure. But we’ve just made the decision from a production standpoint that right now our time is best spent actually creating the game rather than preparing a trailer or creating a one-off for an event.

Whether that’s an excuse for a game that is perhaps behind schedule or a genuine explanation is hard to tell, but it’s good enough for me. Later, the team cleared up some points on the upcoming HD Collection:

Metal Gear 1 (1987) and Metal Gear 2 (1990) will be included in the Collection. These versions will be the same ones that were included in Metal Gear Solid 3: Subsistence, which had updated graphics and dialog to fit in better with the storyline of the Solid games in the series.

Metal Gear Solid 2 HD will be based on Metal Gear Solid 2: Substance which included VR Missions and extra side missions called Snake Tales. Metal Gear Solid 3 HD will be based on Metal Gear Solid: Subsistence which included a 3D camera.

Metal Gear Solid: Peace Walker HD will have Co-op play as it did in the PSP version.

– The original plan was to present the cutscenes in Super-widescreen mode which would show more of the scene. However, there has been much feedback from fans who want to see the cutscenes be presented in the Original Aspect Ratio of 16:9. Kojima Productions are considering changing back to the Original Aspect Ratio and are asking for feedback about this issue. If they do decide to go with the Super-widescreen mode for cutscenes, they’ll make sure that the Cinematography is not compromised.

– All 3 games in the Collection will be running at 60 Frames Per Second.

– In response to those who are questioning the visual quality of the HD Collection, Eyestone said that the Collection is intended to be an HD Remaster and not a Remake. Its not expected to look as good as Metal Gear Solid 4 does. They just want to preserve the original experience and present it in the best way possible.

I know for a fact that I’m going to spend far too much time playing the HD collection and that it’ll probably end up being my Game of the Year, so to know it’s going to be the best that the dev team can make it, is brilliant and has me very excited.