‘Adapting Video Games Is at Best Difficult and at Worst Hopeless’: ‘The Last of Us’ Showrunner Neatly Sums up the Genre’s Longest-Running Issue
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
The Last of Us Giraffe Scene HBO
Image via HBO

‘Adapting video games is at best difficult and at worst hopeless’: ‘The Last of Us’ showrunner neatly sums up the genre’s longest-running issue

Now how could that possibly be the case?

When The Last of Us first landed on Max back in January, it became apparent very quickly that the episodic adaptation of one of the most beloved video games of all time was going to be a major awards season contender. Fast forward to now, and the prophecy proved to be the real deal, with the show boasting a total of 24 Primetime Emmy nominations. Needless to say, the ceiling for video game adaptations was just smashed several times over.

Recommended Videos

Of course, it’s important to address the elephant in the room when digging into the success of such an adaptation; when your source material is effectively concerned with telling a tightly-woven, emotionally engaging story more than anything else, then yes, of course you’re probably going to knock it out of the park with an adaptation, especially if you actually care about making something good.

In an interview with Entertainment Weekly, The Last of Us co-showrunner Craig Mazin broke down the struggles that most video game adaptations tend to face, noting how some games simply aren’t meant to be adapted, and the ones that are anyway tend to be approached insincerely.

“I think we’re all pretty aware that adapting video games is at best difficult and at worst hopeless. There’s some games you just can’t. They’re just not meant to be adapted, but this one was. It was hard work to do, but I did it with Neil, and the two of us did it out of love. I think a lot of other adaptations from the video game genre have started with a company buying the rights to something based on metrics and then calling people and saying, ‘We want you to exploit this IP,’ which is a horrible sentence. That is not how this worked. “

Think about it; the Resident Evil series is packed to the brim with fantastic games, so how come nearly each and every attempt to adapt them have gone so awry? Well, Resident Evil‘s strengths come from its gameplay rather than its admittedly choppy stories, and no one wants to watch a television show about Leon gathering resources and crafting tools and weapons. This is also putting aside the likely assumption that those adaptations weren’t necessarily labors of love.

Either way, when you have a game that treats itself as a movie more than a game, like The Last of Us, then you’re already ten steps ahead of the competition. If we started saying “interactive media adaptations” instead of “game adaptations,” I’d wager the whole conversation would feel a bit more sincere.

The Last of Us is available to stream on Max.


We Got This Covered is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Charlotte Simmons
Charlotte Simmons
Charlotte is a freelance writer for We Got This Covered, a graduate of St. Thomas University's English program, a fountain of film opinions, and probably the single biggest fan of Peter Jackson's 'King Kong.' She has written professionally since 2018, and will tackle an idiosyncratic TikTok story with just as much gumption as she does a film review.