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Metal Gear Solid V: The Phantom Pain Is Much Larger Than Ground Zeroes

Hideo Kojima, creator of the Metal Gear Solid series, recently confirmed that Metal Gear Solid V: The Phantom Pain will be a much larger game than its prologue, Ground Zeroes.
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Hideo Kojima, creator of the Metal Gear Solid series, recently confirmed that Metal Gear Solid V: The Phantom Pain will be a much larger game than its prologue, Ground Zeroes.

In a post on Kojima’s official Twitter account, it was revealed that Metal Gear Solid V: The Phantom Pain is set to be nearly “hundreds of times larger” than the open world of Ground Zeroes. Siliconera provided the following translation of Kojima’s tweet:

GZ is both a prologue to the MGSV story and, at the same time, a tutorial for a new MGS, which transitions to sneaking simulator. With that said, GZ has a relatively small field as compared to the main game (which is hundreds of times larger) without time zones changing in real-time. However, each mission offers different time zones with different playstyles.

This marks the first time in the Metal Gear Solid series that players will be able to explore and approach their mission with the freedom of a sandbox environment, so it will be interesting to see the exact size of the world that Big Boss will operate in. Hopefully, Ground Zeroes will be large enough to justify the decision to charge players for the standalone “tutorial.”

Currently, Ground Zeroes is set to launch with a variety of pricing models and exclusive content on March 18th, for PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. Kojima has yet to provide a firm release window for the highly anticipated Metal Gear Solid V: The Phantom Pain.

Are you excited to freely explore Metal Gear Solid universe?  Be sure to leave us your thoughts in the comments below.


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