Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Hideo Kohima and Guillermo del Toro
Getty Images

Guillermo del Toro Calls Konami’s Decision To Can Silent Hills Nonsensical

Buoyed by the impassioned response to the terrifying appetizer P.T., Kojima Productions was on course to overhaul one of gaming's more illustrious franchises with Silent Hills. History has taught us that such a reboot will never materialize, with Konami opting to shut down the game early in development after it parted ways with esteemed Metal Gear developer Hideo Kojima.
This article is over 9 years old and may contain outdated information

Silent-Hills

Recommended Videos

Buoyed by the impassioned response to the terrifying appetizer P.T., Kojima Productions was on course to overhaul one of gaming’s more illustrious franchises with Silent Hills. History has taught us that such a reboot will never materialize though, with Konami opting to shut down the game early in development after it parted ways with esteemed Metal Gear developer Hideo Kojima.

It was a series of unfortunate events that even had Guillermo del Toro – originally attached to produce the horror reboot – proclaim that he would distance himself from the video game industry entirely out of fear that he would doom another nascent project. Now, a few months later, the filmmaker has touched base on Konami’s decision to pull the plug, why it made “no sense at all,” and even how Silent Hills bore some similarities to Naughty Dog’s adorned PlayStation exclusive The Last of Us.

Speaking with Bloody Disgusting, here’s what del Toro had to share on the subject at hand.

It was curious.We had a great experience and had great story sessions with hundreds upon hundreds of designs. Some of the stuff that we were designing for Silent Hills I’ve seen in games that came after, like The Last of Us, which makes me think we were not wrong, we were going in the right direction.

The thing with Kojima and Silent Hills is that I thought we would do a really remarkable game and really go for the jugular. We were hoping to actually create some sort of panic with some of the devices we were talking about and it is really a shame that it’s not happening. When you ask about how things operate, that makes no sense at all that that game is not happening. Makes no sense at all. That’s the randomness that I was talking about.

Despite our overwhelming disappointment that Silent Hills was canned just as it was beginning to take shape, the fact that del Toro empathizes with the fans is just about the only thing worth taking solace in.


We Got This Covered is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy