Mighty No. 9 Creator Keiji Inafune Takes Responsibility Of Launch Woes And Quality Issues
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Mighty No. 9 Creator Keiji Inafune Takes Responsibility Of Launch Woes And Quality Issues

Mighty No. 9 creator Keiji Inafune has taken full responsibility of Mighty No. 9's launch woes and quality issues.
This article is over 10 years old and may contain outdated information

mighty-no-9

Recommended Videos

If Mighty No. 9 persevered through a troubled spell in development, its foray onto the market didn’t bring much in the way of change.

Launch woes and quality issues reared their ugly head earlier this week, and creator Keiji Inafune and ex-Capcom employee and translator Ben Judd solicited questions levelled at the game’s Kickstarter campaign and multi-platform development during yesterday’s launch day stream.

It was here that Inafune – esteemed Game Designer behind the Mega Man series – took responsibility for “all problems” related to Mighty No. 9. “It’s totally my fault,” Inafune conceded. “I’m the key creator. I will own that responsibility.”

Inafune and Judd then went on to discuss the platformer’s massive Kickstarter success, and why the total $4 million crowdfunding haul didn’t necessarily translate to the game’s budget.

“At the end of the day, at the end of a Kickstarter game, don’t look at the final number,” Judd said. “Imagine that being 60 percent. But in order to increase the content in a wide variety of ways–stretch goals are largely going to be based around new platforms, etc.–you really need to be able to estimate the amount of financial burden that’s going to occur on the project. Even for someone like [Inafune], who’s worked on so many different games, it’s a really hard thing to estimate. It’s something to keep in mind with Kickstarters.”

After numerous delays, Mighty No. 9 launched across PS4, PS3, Xbox One, PC and Wii U on June 21.


We Got This Covered is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy