10-Year Study Finds No Connection Between Games Like GTA And Aggression – We Got This Covered
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Grand Theft Auto 5

10-Year Study Finds No Connection Between Games Like GTA And Aggression

Politics aside; common knowledge has a habit of being forgotten, and it's left to academics in order to remind people of the truth. Sarah M. Coyne and Laura Stockdale are two such individuals, having just recently published their findings from a decade-long period of research. 'Growing up with Grand Theft Auto: A 10-year study of longitudinal growth of violent video game play in adolescents' followed a focus group of 500 participants with an average age of 14, with researches measuring the impact of games such as Rockstar's Grand Theft Auto to gauge whether it had any effect on behavior over prolonged periods of time.
This article is over 4 years old and may contain outdated information

Despite what ill-informed authorities and certain fringe politicians looking for a scapegoat have tried to claim numerous times in the past, absolutely no link between video games and real-world violence has ever been found. The debate, despite being put to rest several years ago, has reemerged in recent years under the Trump administration in the wake of several tragic shootings in a thinly-veiled attempt to distract from the real issue.

Recommended Videos

Politics aside, common knowledge has a habit of being forgotten, and it’s left to academics to remind people of the truth. Sarah M. Coyne and Laura Stockdale are two such individuals, having just recently published their findings from a decade-long period of research.

Growing up with Grand Theft Auto: A 10-year study of longitudinal growth of violent video game play in adolescents followed a focus group of 500 participants with an average age of 14, with researches measuring the impact of games such as Rockstar’s Grand Theft Auto to gauge whether they had any effect on behavior over prolonged periods of time.

Grand Theft Auto 6

Participants were divided into three distinct groups after being analyzed for aggressive behavior via a questionnaire as well as playing habits, with no discernible difference in antisocial tendencies found following the study’s conclusion. Conversely, Coyne and Stockdale note that some children may have used games as a coping mechanism for anxiety and other mental health issues.

Of course, it’s worth noting, as always, that this is but one investigation into the effects of immersive entertainment on psychological tendencies. Considering the outcome of this particular examination effectively yielding the same results as many others before it, however, I’m inclined to believe the pattern is far beyond the point of coincidental.

Have your own thoughts to share on the above? Contribute to the conversation in the usual place below!


We Got This Covered is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy