Plastic Studios’ third game for PlayStation consoles is called Bound and it’s designed for people with the “desire to concentrate on the narrative side of games and experience a mture story.”
As part of the announcement on Sony’s PlayStation Blog, Plastic Studios’ employee and game director for Bound Michal Staniszewski said that:
Bound is a 3D platformer designed for people with the desire to concentrate on the narrative side of games and experience a mature story. On the other side of the spectrum, Bound is also being prepared for hardcore gamers looking for the challenge of one big puzzle that can be only solved by a community of players working together.
The result: we are going to deliver a “notgame” to you, which is also a game. It’s up to you to decide how you would like to play.
The description sounds interesting and, at the very least, experimental – something that doesn’t always go down well with gamers and seen by many publishers to be a risky move.
Speaking of the unique art style, Staniszewski explained where its inspiration came from:
Looking at the art side, we were searching for a style that is not deeply explored in video games, but still has a major influence on how our world looks today. We have concentrated on Modern Art in full flavor. If you are interested in art movements such as Suprematism, Concretism, Neoplasticism, or what Bauhaus has delivered, then you are going to love the world that we have created.
Bound currently has no release date, but it will be playable at this weekend’s PlayStation Experience event in San Francisco.