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I Am Alive Rated By The ESRB

We haven't heard much from Ubisoft about survival action game I Am Alive since it was announced three years ago. Many have thought that the game might even be going into vaporware mode. Thankfully, the game's received classification from the ESRB, which means it might be ready for release very soon.

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We haven’t heard much from Ubisoft about survival action game I Am Alive since it was announced three years ago. Many have thought that the game might even be going into vaporware mode. Thankfully, the game’s received classification from the ESRB, which means it might be ready for release very soon.

The ESRB listing is as follows:

This is an action game in which players assume the role of a man who must find his family in a post-apocalyptic world. From a third-person perspective, players traverse through city ruins and use a machete to kill human enemies in melee-style combat. Battles are accompanied by realistic gunfire, slashing sounds, and cries of pain; characters emit brief splashes of blood when hit. Players have the ability to kill or knock unconscious wounded/vulnerable enemies via finishing moves (e.g., throat slashing, impaling, pistol-whipping); these scenes are highlighted by close-up camera angles and increased player control (e.g., on-screen prompts with button-press sequences). During the course of the game, players encounter women who can be saved from nearby enemies; sexual mistreatment is sometimes implied in the dialogue (e.g., “These guys kept me as their pet, or mascot, or something.”). One sequence depicts the background silhouette of a man fondling and threatening a captured female survivor; the exchange includes phrases such as “Do you hear me? Don’t touch me!” and “Don’t be like that. You know I can make your life a lot easier if you would just cooperate.” The words “p*ssy,” “f**k,” and “sh*t” can be heard in the dialogue.

Well, that sounds…pretty intense.

I Am Alive was always slated for release within Ubisoft‘s fiscal year 2011, which goes from April 2011 to March 2012, so we might be hearing a lot more about this game in the coming weeks.

What say you, gamers? Can a game go so long without any news at all, and still hope to be successful in today’s market?