Armature’s Xbox One Exclusive ReCore Taking Cues From Metroid, The Legend Of Zelda

Among the many titles showcased during Microsoft's press conference at E3 2015, Armature Studios' ReCore caught the eye of many a gamer for its desert aesthetic, female protagonist along with her charming robot companion - Jewel and Mack, respectively.

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Among the many titles showcased during Microsoft’s press conference at E3 2015, Armature Studios’ ReCore caught the eye of many a gamer for its desert aesthetic, female protagonist along with her charming robot companion – Jewel and Mack, respectively.

In the works at Batman: Arkham Origins Blackgate developer Armature Studios, ReCore has been slated for a debut on Microsoft’s flagship console in the beginning of 2016. Working in collaboration with Keiji Inafune’s studio Comcept, Armature co-founder Mark Pacini recently teased the game’s inspirations while speaking to The Verge.

As a developer who worked on the Metroid series at Nintendo, Pacini brings a certain level of gaming heritage to the development team, and he cited The Legend of Zelda and Metroid – surprise – as leading inspirations in creating Armature’s new IP. Further in the piece, Pacini draws attention to Microsoft’s obtuse unveiling of the Xbox One, which doubled down on TV integration when it was first showcased to the public.

Since then, however, the console has been slowly distancing itself from that future-proofing vision, and recently Xbox Boss Phil Spencer hinted that 2016 is shaping up to be a stellar year for the Xbox One hardware. After rolling out a list of first-party exclusives in late 2015, the platform holder is set to launch the likes of Inside, Dark Souls-esque RPG Below, Cuphead, Platinum Games’ Scalebound, Rare’s maritime adventure Sea of Thieves, and Ashen throughout the course of 2016.

ReCore has been tentatively placed for a release on Xbox One in Q1 2016, meaning that fans ought to expect Armature to debut its new IP anytime before March 31.


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