As we draw closer to the one-year anniversary of Axiom Verge, even the most ardent PlayStation Vita owner has began to question the status of the planned handheld port.
But low and behold, the Vita version of the 16-bit platformer is still very much alive, with sole developer Tom Happ posting a heartfelt update on how the game is progressing. At the time of writing, Axiom Verge Vita is in alpha stage, and though the team is “getting quite close,” there’s still much to be done in order to iron out any potential technical issues.
For months now, I’ve been saying that the long-promised Vita version of Axiom Verge is just around the corner and apologizing for the delays. My hope was that I would be able to get it out to everyone and not need to bore everyone with a lot of technical details as to why the port has been taking so long. But as we come within a month of the 1-year anniversary of the PS4 launch, I felt I owed the community a more detailed look at the issues we’re struggling with, where we are in the process, and how much further we have to go. The tl;dr version is this: we have a list of mostly known issues that we are working through and we really, really are getting quite close.
Axiom Verge launched for PlayStation 4, PC, Mac and Linux on March 31 of last year. Surely the PlayStation Vita version is right around the corner, no?
Source: Tom Happ