New BioShock 4 Job Listing Suggests It'll Be An Open World RPG – We Got This Covered
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Bioshock The Collection
Image via 2K Games

New BioShock 4 Job Listing Suggests It’ll Be An Open World RPG

While next to nothing is known about the fourth installment, 2K Games' confirmation earlier this year that BioShock 4 is in active development was all many fans needed to celebrate. A hardly surprising reaction, of course, considering Ken Levine and Irrational Games' acclaimed third entry in the series - which traded the underwater art deco city of Rapture for the cloud-surfing Columbia - is inching ever closer to its eighth birthday, but such welcome news is only going to tide folks over for so long.
This article is over 5 years old and may contain outdated information

While next to nothing is known about the fourth installment, 2K Games’ confirmation earlier this year that BioShock 4 is in active development was all many fans needed to celebrate. A hardly surprising reaction, of course, considering Ken Levine and Irrational Games’ acclaimed third entry in the series – which traded the underwater art deco city of Rapture for the cloud-surfing Columbia – is inching ever closer to its eighth birthday, but such welcome news is only going to tide folks over for so long.

Recommended Videos

Unfortunately, the current period of radio silence shows no sign of abating anytime soon, as while the project now has a lead developer locked in, Cloud Chamber Games is far, far away from being ready to show anything of note. Indeed, we’ll no doubt be waiting a solid year just to learn of a projected release window for the franchise’s long-awaited continuation, though the discovery of new job listings today at least provide some insight into the structure and gameplay.

As spotted by MauroNL over on Twitter, a number of open positions over on Cloud Chamber’s recruitment site describe the title as an “ambitious, narratively-driven project full of character and personality,” with the successful applicant tasked with designing dialogue systems. Previous experience with RPGs is also listed as a requirement for the role of Systems Designer, which refers to the existence of an “emergent sandbox world.” Other duties include creating “interactive worlds and non-AI systemic ecology,” with one description alluding to an urban crowd mechanic and the “systemic tribal ecology of a sometimes hostile AI.”

Bioshock The Collection

All terms that sound indicative of a sprawling universe for players to explore at their own leisure, then, though it remains to be seen if this is the right direction for BioShock 4. After all, the original trilogy, while offering players the choice to diverge from the critical path, nevertheless remained a strictly contained ecosystem with RPG-lite elements.

Do you think that formula should be adhered to, though, or is Cloud Burst’s approach simply a result of natural IP evolution? Let us know in the usual place below!


We Got This Covered is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy