Capcom’s Investigating How To Deal With Street Fighter V’s Rage Quit Problem

Street Fighter V

Street Fighter V‘s been suffering from some teething issues since releasing on Tuesday, not least the lack of punishment for players quitting matches early. Capcom’s PR departments are already having to put fires out across the internet due to complaints about the beat ’em up’s apparent lack of singleplayer content and server outages, but now there’s a third – arguably – bigger problem rearing its ugly head.

Regardless of whether you’re playing in the game’s Casual or Ranked match modes, quitting early (whether that’s from a disconnect, bad connection or rage quitting) infers no punishment whatsoever on the offending player. The latter of those possible premature match conclusions has become the most prevalent of reasons, with players reporting multiple instances of their opponents ‘rage quitting’ when they know they’re going to lose by pulling the plug on their connection.

Due to the way in which Street Fighter V‘s servers record match outcomes, disconnecting prior to a completed tussle stops them from recording the results.

However, a spokesperson for Capcom recently told Eurogamer that the developer fully intends to investigate and rectify the issue in the future. When that will be though, remains unclear.

“I can confirm that it is something we are going to be addressing to make the gameplay experience one that all fans can enjoy and be rewarded fairly for.”

Street Fighter V is the long-awaited sequel to 2008’s Street Fighter IV, and while the game has been universally praised for top-notch gameplay and mechanics, many have taken issue with the lack of single-player content. Capcom has promised a giant content update coming in March, but will that be too late to keep hold of the title’s more casual audience? Only time will tell.

Source: Eurogamer

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