Scrolls, the collectible card game that will serve as Mojang‘s follow up to the absurdly popular Minecraft, looks unlikely to be as succesful as its predecessor. Not through any fault of its own, but purely due to the fact that Minecraft not only caught lightning in a bottle but allowed you to craft the bottle yourself.
The team’s second game may not be following the indie sensation in genre, theme or aesthetic, but alongside the announcement of its recent progress comes the news that it will follow a similar “paid beta” pricing model.
Company co-founder Jakob Porser announced on the Scrolls site that they were “rapidly approaching the closed alpha of Scrolls” which he described as being:
“far from a feature complete version of the game, it will include multiplayer matches, single player matches vs AI and the Deck Builder, where you can build your decks out of the 100+ scrolls that currently exist in the game.”
The post also mentions that they will then:
“move to an open beta, where you will be able to buy the game at a reduced price and with some added benefits (more about that later). At that point, we will also look to include the single player world, where you can explore and do battle to earn new scrolls to your collection.”
As someone who can still laud it over anyone who merely got into Minecraft at the beta stage, it is somewhat dissapointing that the alpha itself will be closed. However, the cheaper price and promise of untold goodies makes an early adoption of Mojang‘s take on card collection a hand well worth playing.