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Far Cry 3 Will Feature Ten Times More Scale Than Previous Games

Ubisoft has gone on the record to reassure fans that environments in Far Cry 3 will play a large role in the game. “If you look at the vistas and the scale of Far Cry 1 and 2, take that and multiply it by ten,” said narrative director Jason Vandenberghe.
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Ubisoft has gone on the record to reassure fans that environments in Far Cry 3 will play a large role in the game. “If you look at the vistas and the scale of Far Cry 1 and 2, take that and multiply it by ten,” said narrative director Jason Vandenberghe.

If this is true, and Far Cry 3 is really going to be ten times bigger than its predecessors were, then we’re in for one hell of a large game. Far Cry and Far Cry 2 were massive, almost too big at times. I can’t even imagine how big the game world is going to be this time around.

Many were worried that Far Cry 3 may be a bit too scripted/linear, especially after seeing the E3 demo. Turns out though, Far Cry fans have nothing to worry about because Ubisoft is crafting a vast world for us to cause destruction and mayhem in.

“We want to take that even further. We’re focusing on taking that scale and making it dense, so that around every corner there’s something to find or see.”

Honestly, I’ve never been a huge fan of the series. The whole open world jungle setting just doesn’t do it for me. A lot of the elements they added to the previous game to make it more real actually just made it more of a hassle.

Things like repairing damaged vehicles, taking malaria pills, the fire mechanism where weather effects which way fire spreads and how fires spread etc. That’s not stuff I really want to have to think about when playing a game.

From a tech standpoint, the game looks impressive but in terms of gameplay, I’m just not feeling this one yet.

Far Cry 3 will be released next year on the PS3, XBOX 360 and PS3 next March. Check out the plot summary below.

Far Cry 3 players step into the shoes of Jason Brody, a man alone at the edge of the world, stranded on a mysterious tropical island cut off from civilization. In this savage paradise where lawlessness and violence are the only sure thing, players will dictate when, where and how the events of the game unfold. Players will slash, sneak, detonate and shoot their way across the island in a world that has lost all sense of right and wrong.


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Matt Joseph
Matt Joseph is the co-founder, owner and Editor in Chief of We Got This Covered. He currently attends the University of Western Ontario and is studying at the Richard Ivey School of Business. He works on We Got This Covered in his spare time and enjoys writing for the site.