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Destiny Concerns: The Potential Faults Of This Year’s Biggest Game

Time might seem to be going a bit slowly for Destiny fans right now, but fear not, because the beta is about to launch. Like so many others, my interest in the game has risen considerably since playing the first look alpha. There was a huge difference between seeing video of Destiny, and actually getting to play it myself, and I can now safely say that I am officially exited for this game.

Now You See Me, Now You [Mostly] Don’t

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When you first start playing Destiny, you get to pick a male or female character, get to choose from three separate races, and can select from a number of head shapes, skin colors, hairstyles, and facial markings. Then you start playing, the helmet goes on, and you might as well have the head of a crash test dummy for the majority of the game.

Yes, Destiny is a first person shooter, and you do get to see your character in all his or her full helmet-less glory in the social tower area, but during any given mission you’ll needlessly lose that personal connection to your character’s appearance. When riding on a vehicle, or using the D-pad to gesture, or activating your super move, or looking at your character in a mission results screen, each and every time is a missed opportunity to remind you of the man, or woman, (or robot) behind the mask.

Plenty of games deal with this issue by including a “hide helmet” option that gives you the stats of your current helmet, while still allowing you to see your character’s face. I can only hope that Bungie includes a similar option in the final game.

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