Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Double Fine Uses Kickstarter To Fund New Project

This past week, Double Fine's CEO Tim Schafer launched a new Kickstarter crowdfunding campaign to fiance the development and distribution of a new point-and-click adventure game. The initial goal for the campaign was set at a modest (in terms of video game development costs) $300,000 for the game and an additional $100,000 to fund a documentary of the development process. It's now three days into the month long campaign and to say that it has been a success would be a massive understatement.
This article is over 12 years old and may contain outdated information

Recommended Videos

This past week, Double Fine‘s CEO Tim Schafer launched a new Kickstarter crowdfunding campaign to fiance the development and distribution of a new point-and-click adventure game. The initial goal for the campaign was set at a modest (in terms of video game development costs) $300,000 for the game and an additional $100,000 to fund a documentary of the development process. It’s now three days into the month long campaign and to say that it has been a success would be a massive understatement.

As soon as the campaign opened, up donations started to flood in, and after just eight hours Double Fine‘s initial goal of $400,000 was met. Schafer then updated the Kickstarter campaign webpage to thank everyone for contributing and to say that any additional money raised would go to “make the game and documentary better.” Since then, contributions have showed no signs of slowing down and currently stand at over $1.6 million, with thirty days left to go in the campaign!

With the campaign already at quadruple its original goal, it’s impossible to predict where it will end up when all is said and done. Though, one thing is already clear; there is now a viable option for game development studios to bypass publishers for certain projects and pitch them to their fans and consumers directly.

Source: Kickstarter


We Got This Covered is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Justin Alderman
Justin Alderman
Justin has been a gamer since the Intellivision days back in the early 80′s. He started writing about and covering the video game industry in 2008. In his spare time he is also a bit of a gun-nut and Star Wars nerd.