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EA: Even Solo Players Like SimCity’s Always-On Connected Experience

After a week of SimCity players achieving the "impossible" by successfully running the game offline, Maxis general manager Lucy Bradshaw has once again taken to the game's blog to provide some "straight answers" about the title's always-on design. Bradshaw did not address the discovery that the game can actually be played offline, however, she did explain/spin that the connected design was not due to DRM. She also revealed that even people who want to play SimCity solo like the game's always-on experience.
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After a week of SimCity players achieving the “impossible” by successfully running the game offline, Maxis general manager Lucy Bradshaw has once again taken to the game’s blog to provide some “straight answers” about the title’s always-on design. Bradshaw did not address the discovery that the game can actually be played offline, however, she did explain/spin that the connected design was not due to DRM. She also revealed that even people who want to play SimCity solo like the game’s always-on experience.

“Almost all of our players play with connected cities. But some chose to play alone – running the cities themselves,” Lucy wrote. “But whether they play solo or multiplayer, they are drawn to the connected city experience. And Always-Connected provides a platform for future social features that will play out over regions and servers.”

“The game we launched is only the beginning for us – it’s not final and it never will be.” Adding, “In many ways, we built an MMO. So, could we have built a subset offline mode? Yes. But we rejected that idea because it didn’t fit with our vision. We did not focus on the “single city in isolation” that we have delivered in past SimCities. ”

“We recognize that there are fans – people who love the original SimCity – who want that. But we’re also hearing from thousands of people who are playing across regions, trading, communicating and loving the Always-Connected functionality. The SimCity we delivered captures the magic of its heritage but catches up with ever-improving technology.”

Even if you take Bradshaw at her word, and accept that the game’s intrusive DRM has nothing to do with SimCity‘s always-on requirement, that still doesn’t change the fact that EA and Maxis launched an online-only game with less than adequate servers. That lack of forethought, in and of itself, is inexcusable.

It is also disheartening that Maxis is simply tossing aside requests for an offline mode, even if those requests are only coming from some minority of “people who love the original SimCity“. Even worse, is that both EA and Maxis have blatantly attempted to mislead those fans about the game’s offline capabilities.

The right thing to do here would have been to launch SimCity with an offline mode, and then encourage players to try out the game’s online region features. That would have allowed Maxis to both maintain their “vision”, and keep their fan base happy. Sadly, that simple solution seems to be too much to ask from the game’s DRM.


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Image of Justin Alderman
Justin Alderman
Justin has been a gamer since the Intellivision days back in the early 80′s. He started writing about and covering the video game industry in 2008. In his spare time he is also a bit of a gun-nut and Star Wars nerd.