Halo: The Master Chief Collection Problems Won’t Befall Halo 5: Guardians, According To Franchise Lead

Six months after the tumultuous release of Halo: The Master Chief Collection and despite 343 Industries' valiant attempts to put out fires left, right and center, there's no disguising the fact that the anticipated compilation was a technical mess. It proved to be an embarrassment for both the studio and Microsoft, and now, Frank O’Connor - franchise development director of the sci-fi series - has revealed in an interview with Xbox Achievements that the debacle that surrounded MCC is "definitely a black eye" for both parties.

Halo-5

Recommended Videos

Six months after the tumultuous release of Halo: The Master Chief Collection and despite 343 Industries’ valiant attempts to put out fires left, right and center, there’s no disguising the fact that the anticipated compilation was a technical mess. It proved to be an embarrassment for both the studio and Microsoft, and now, Frank O’Connor – franchise development director of the sci-fi series – has revealed in an interview with Xbox Achievements that the debacle that surrounded MCC is “definitely a black eye” for both parties.

Ultimately, it’s a mistake that O’Connor and Co. want to learn from leading into this year’s release of Halo 5: Guardians, and the director assured fans that the problems that befell Halo: The Master Chief Collection won’t have the same impact on the sequel when it debuts in October.

“Halo: The Master Chief Collection is definitely a black eye for us,” he began. “We’re not going to rest on our laurels or hide from the mistakes we made. However, I will say that the nature of The Master Chief Collection – you’ve got five different game engines, you’ve got five different studios working on it, you’ve got 343 working on putting it all together – the footprint and complexity was outrageous.”

Further in the interview, the Halo dev spoke openly about the myriad of issues that plagued MCC from day-one, and from what we understand, the vast majority of technical problems that raised their head weren’t detected during the game’s quality assurance and testing.

“Halo 5 is being made by a completely different team. It’s a singular product. It was built from the ground up for this new technology, rather than being sort of dragged kicking and screaming from 2001 and forced and shoehorned into a 2014 console. So the problem spaces are still very challenging but they’re radically different. I think the beta is already a decent first step, in a retail environment, showing that we don’t have the same problems.”

Halo 5: Guardians will release exclusively for Xbox One on October 27, 2015.


We Got This Covered is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article Melinoe: The ‘Hades 2’ protagonist, explained
Read Article Here are the 15 best split-screen games on Xbox Game Pass
Ark
Read Article Knight Titus in the ‘Fallout’ TV show, explained
Read Article When did ‘Warhammer 40K’ come out?
Read Article ‘Fallout’ TV show ending, explained
Aaron Moten in Fallout
Related Content
Read Article Melinoe: The ‘Hades 2’ protagonist, explained
Read Article Here are the 15 best split-screen games on Xbox Game Pass
Ark
Read Article Knight Titus in the ‘Fallout’ TV show, explained
Read Article When did ‘Warhammer 40K’ come out?
Read Article ‘Fallout’ TV show ending, explained
Aaron Moten in Fallout