The Legend of Zelda for Wii U will have an open-world unlike any other in the series, namely 2011’s The Legend of Zelda: Skyward Sword, Eiji Aonuma claims. While the latter saw players visit and revisit its closer-knit dungeons and hub levels, Aonuma claims that the franchise is looking to surprise players with a big twist to its design and presumably a bit bigger – maybe even a lot bigger.
“We actually had some feedback from Skyward Sword, where people were saying, ‘This is not exactly the Zelda game I was looking for, I was looking for a bigger open world.'” Aonuma said. “Unfortunately, I can’t go into details but I’m hoping to put a surprise, or kind of a twist, on my view of an open world game. I hope that you’ll look forward to it.”
Aonuma confirms that his development team at Nintendo is well aware of what fans think of their games, but their not exactly about making their every wish come true.
“If we put all the feedback the fans write directly into the game, there won’t be an element of surprise,” he continued. “If there’s a comment and they’re asking for certain element, I would think, ‘Oh, why not interpret this in a different way that you wouldn’t expect?’ That’s how we create a new element in a Zelda game. I always want to implement something new and surprising into every game.”
We’ll just have to wait until 2016 before we find out just what this twist is. It was almost a year ago that Nintendo showcased a small preview of the game’s vast world during the Game Awards in December of 2014, and if that’s anything to go by, then the Wii U’s Legend of Zelda is going to be big indeed.