What it’s apologizing for: When discussing the long-awaited follow-up to Mirror’s Edge, developer DICE has been fairly forthright in addressing where the first game stumbled. A parkour game that limited the player’s freedom of movement, and required shooting mechanics, didn’t seem true to the spirit of what Mirror’s Edge was supposed to be. How it’ll do it: Mirror’s Edge has had a lot of time to think about what it did back in 2008. The press showing for Catalyst made a big fuss out of how protagonist Faith absolutely, 100% will not be using a gun again, and the move to free roaming environments should help realize the vision of fleet-footed player freedom the first game tried to achieve.

Mirror’s Edge Catalyst Reveals Gameplay Footage At Gamescom

EA's press conference at Gamescom 2015 featured a brand new gameplay feature for DICE's upcoming Mirror's Edge Catalyst, offering up a pretty action-packed look at what can be expected from the game.

EA’s press conference at Gamescom 2015 featured a brand new gameplay feature for DICE’s upcoming Mirror’s Edge Catalyst, offering up a pretty action-packed look at what can be expected from the game.

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Kicking things off with a quick combat preview, the trailer goes on to showcase the slick, first person free-running that made the original Mirror’s Edge so unique. Faith moves her way across the rooftops of sleek city skyscrapers on a simple grab mission, but as the trailer progresses, it quickly becomes apparent that there is something much more sinister at work in Mirror’s Edge Catalyst.

Faith quickly realizes she’s not the only one interested in whatever is being hidden at Elysium labs and a second, well-equipped operative has also infiltrated the building. The time soon comes for a quick escape, and it’s in this frantic chase that the game’s combat is showcased. Faith uses all of her skill and guile to despatch a few Elysium guards with typical flair as she makes her way finally toward a daring leap to safety.

Mirror’s Edge Catalyst will release worldwide in February 2016 across PC and consoles, and is set to replace the original’s linear level design with a vast open world for players to explore. Suffice to say, we can’t wait to get our hands on it.


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Gareth Cartwright
Gareth is 25 years old and lives in Cardiff. Interests include film, TV and an unhealthy amount of Spider-Man comics and Killers songs. Expect constant references to the latter two at all times.