The Gameplay:
The gameplay is, for all intents and purposes, you living your life as a mad man, trying to quell the delusions and fears, while managing to stay on the straight and narrow. It will seem like a life simulation almost, but as you walk to work, let’s say, every other character in the street gets more and more deformed. Part of you KNOWS these are just people and you are bugging out, but the more it happens, the worse it gets, and they may even start to be appear agitated and ready to attack, at which point, the game will shift. You can kill these creatures, and the game can go forth like that (evolving into a sort of action horror game), but the reality is, you are just supposed to maintain composure throughout the game. Succeeding for the first level is simply coping with the hallucinations and getting through your full day of work without murdering everyone, but most won’t know that. They will think it is a horror themed action game.That is, until the emails and phone calls start.
So What’s The Point:
There is none. This is a nihilist game about a hopeless psychopath who will INEVITABLY kill innocent people he sees as demons, and the idea is to carry those real life implications over into the real world of the gamer. The person who “beats” the game the right way goes to work for a week, and despite the growing intensity of the hallucinations and impulses, does what they need to do without losing it. That game will end with them getting ACTUALLY better. With some hope.
But most people will play it like a slasher, and in the end of the game, you will be shown the “real world” versions of what you were doing, which will swap out the “monster” graphics, with the innocent woman and children you actually murdered, making you feel sick to your stomach.
The game will be banned when a group of kids who beta tested it all kill themselves within the first week of playing it.