Given all of the technical hoo-ha that can spring up out of the blue during a live demonstration, it’s no wonder game developers choose a vertical slice that represents their product in the best possible light. And in the case of Naughty Dog, this method of approach meant locking the recent PlayStation Experience demo of Uncharted 4: A Thief’s End at 1080p and 30 frames-per-second, a threshold that the studio might adhere to with the final product.
In an interview with EDGE magazine, Game Director Bruce Straley outlined the company’s stance on the performance of the action-adventure title, and revealed that that actual experience itself takes priority over technical standards.
We’re actually above 30, but we locked it [for the demo]. We’re going to do whatever it takes to make the game we want to make. If it means we could go for 60 but lose something that would really impact the player’s experience, then it’s our choice as developers to say, ‘Well, we’re going to go for the experience over the 60 frames.’
Further in the statement, Starley revealed that the current build of Uncharted 4: A Thief’s End was inching towards 37 frames-per-second, and was running smoothly. If development continues as it, it’s likely that the studio will lower that number in a similar vein to the PSX demo, which isn’t too much of an issue considering that the entire Uncharted trilogy has won itself an entire fanbase at 30 frames-per-second.
Uncharted 4: A Thief’s End is expected to release later this year exclusively for PlayStation 4. In the meantime, tell us, would you rather a stable and enjoy experience with Drake’s next outing over the fabled 60 frames-per-second? Let us know in the comments section below.