Nightdive Studios Launches System Shock Remake Kickstarter


The Kickstarter for Nightdive Studios’ System Shock remake launched yesterday, with the developer aiming to reach a relatively modest goal of $900,000 before the campaign ends on July 28. Several different reward tiers are available for different prices, with the more luxurious offerings including a physical copy of the game packaged in a special Steelbook case and access to a closed beta.

A post on the game’s official Kickstarter page promises that the remake will be a “faithful reboot; it’s not Citadel Station as it was, but as you remember it.”

A modern take on System Shock, a faithful reboot; it’s not Citadel Station as it was, but as you remember it. Many improvements, overhauls and changes are being implemented to capture the spirit of what the original game was trying to convey, and bring it to contemporary gamers.

So what exactly can fans of the original game and newcomers expect with the remake? Nightdive has provided a short list general features that will be possible with modern technology.


  • Re-imagined enemies, weapons, and locations by original concept artist Robb Waters.
  • Terri Brosius reprises her role as SHODAN, and new VO will be recorded.
  • Brand new musical score composed by Jonathan Peros.
  • The user interface, game mechanics, enemies, and puzzles will be updated to reflect modern aesthetics and sensibilities, while maintaining the feel of the original.

Unlike other Kickstarter campaigns however, Nightdive doesn’t expect potential backers to part with their cash before getting an idea of what the end result will look like; a pre-alpha demo is available to download now on Steam.

This demo represents the look and feel that we want to achieve with the final version we’ll deliver to you, our backers. Please be aware, this is a proof of concept; the PERFORMANCE, FEATURES, and VISUALS are subject to change. We hope you enjoy your time aboard Citadel Station! SHODAN eagerly awaits your arrival.

Assuming the System Shock remake Kickstarter reaches its funding goal (currently at $404,395), the game will launch in December this year on PC and Xbox One.