This past week Markus “Notch” Persson released some early prototype test footage for his follow-up to Minecraft, 0x10c.
In no way should the video (embedded below) be considered to be a gameplay trailer, as it literally only consists of a player in a small room testing the game’s physics, bobbing, guns, movement, and dynamic lighting. With that said, it is interesting to see how 0x10c is coming along at this very early stage of development.
For those who have not been keeping up with 0x10c (pronounced 10 to the C), the title will be a sandbox-style space game that features; space battles, abandoned ships to loot, the ability to seamlessly land on planets, duct tape, random encounters, and an advanced in-game economy system.
How all that will come together in the final game is anyone’s guess – maybe that is where the duct tape is involved – but we do know a bit more about 0x10c’s back story and setting thanks to 0x10c‘s official website.
“In a parallel universe where the space race never ended, space travel was gaining popularity amongst corporations and rich individuals.”
“In 1988, a brand new deep sleep cell was released, compatible with all popular 16 bit computers. Unfortunately, it used big endian, whereas the DCPU-16 specifications called for little endian. This led to a severe bug in the included drivers, causing a requested sleep of
0x0000 0000 0000 0001years to last for
0x0001 0000 0000 0000years.”
“It’s now the year 281 474 976 712 644 AD, and the first lost people are starting to wake up to a universe on the brink of extinction, with all remote galaxies forever lost to red shift, star formation long since ended, and massive black holes dominating the galaxy.”
Check out the 0x10c test footage below. Just keep in mind that this does not represent the final game.
We will keep you updated as more information is announced.