Rayman Fiesta Run Hits Mobile Platforms On November 7th

Rayman Fiesta Run, Ubisoft's follow-up to the hit mobile auto-runner Rayman Jungle Run, has been confirmed for a simultaneous U.S. and U.K. launch of November 7. The game will hit the iOS App Store, Google Play, the Amazon App Store, and Windows 8 on that date, costing $2.99 in the U.S. and £1.99 in the U.K.

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Rayman Fiesta Run, Ubisoft’s follow-up to the hit mobile auto-runner Rayman Jungle Run, has been confirmed for a simultaneous U.S. and U.K. launch of November 7th. The game will hit the iOS App Store, Google Play, the Amazon App Store, and Windows 8 on that date, costing $2.99 in the U.S. and £1.99 in the U.K.

Apparently adopting the more detailed art style seen in the recent Rayman Legends, Fiesta Run will swap the jungle setting from the previous title with a more Latin food-based theme, complete with a maraca-filled soundtrack. It will also incorporate the Invasion level theme from Legends in some way, changing up the order and amount of enemies and traps players can expect to encounter.

More details can be found in the following press release:

RAYMAN FIESTA RUN AVAILABLE ON NOVEMBER 7

London, UK – October 24, 2013 – Today, Ubisoft announced that Rayman Fiesta Run will be released on November 7 on iOS, Google Play and the Amazon Appstore for £1.99.

Developed by Ubisoft Casablanca, Rayman Fiesta Run follows the success of Rayman Jungle Run, winner of the App Store’s BEST of 2012 award. Equipped with new features and modes, Rayman is now able to swim, shrink and has access to new power-ups to help him take-on 75 brand new levels.

Set amongst maracas, hot pepper disco balls and a festive fiesta backdrop, Rayman will lunge for cocktail umbrellas, leap on limes, punch piñatas and face new epic bosses and Invasion levels, raising the level of challenge in the game.

New social features also allow players to share their achievements and challenge their friends to top their high scores.

Rayman Fiesta Run puts on the polish, thanks to UBIArt Framework enhancements for in-game environments. UBIArt Framework is the same engine that brought players Rayman Legends and will soon allow players to discover new adventures with Child of Light and Valiant Hearts.

Just like how Rayman Origins and Legends are two of my favorite platformers of this console generation, Rayman Jungle Run is one of my favorite and most-played mobile games, and I’m very excited to see how the developers at Ubisoft expand on the auto-running platforming experience with Rayman Fiesta Run.

What are your thoughts on the game, or the series as a whole?  Let us know if you plan on picking this up in the comments section below.


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John Fleury
A gamer for over 20 years, who enjoys the more lighthearted and colorful titles out there. Also does movie reviews at Examiner.com.