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Resident Evil: Revelations 2 Hands-On Preview [NYCC 2014]

Coming into this year’s New York Comic-Con, I was a little surprised to find out that Capcom would have Resident Evil: Revelations 2 playable on the show floor. After all, it wasn’t that long ago that news of the title even existing first leaked through online retailers. Nevertheless, I was excited to step back into the classic franchise, especially when I consider how disappointing the last entry in the series was.

resident evil: revelations 2

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Coming into this year’s New York Comic-Con, I was a little surprised to find out that Capcom would have Resident Evil: Revelations 2 playable on the show floor. After all, it wasn’t that long ago that news of the title even existing first leaked through online retailers. Nevertheless, I was excited to step back into the classic franchise, especially when I consider how disappointing the last entry in the series was.

For those that do not know, Resident Evil: Revelations 2 stars series stalwart Claire Redfield and Moira Burton, daughter of Barry Burton. At the start of the game, the two are attending a party for the company they work for, Terra Save. However, the party is soon disrupted by a troop of soldiers, and the two are taken captive. Upon awakening, the duo finds themselves stuck in an abandoned prison on a mysterious island.

We start with control of Claire, who I imagine will be the more popular to use of the two. Unlike her younger partner, Claire has the ability to wield firearms and is generally more well-versed in combat. However, when we first start out, she actually does not have anything to defend herself with. So, with no weapons, we begin our journey through the prison.

Before things can really get moving, however, we reach a locked door. After exploring for a little while longer, we come across a strung up security guard who just happens to have a ring of keys on him. Before we can grab the keys though, the body is dropped by a mysterious man, who we presume is behind the kidnapping.

After walking through some filthy rooms and climbing down an even dirtier ladder, we get down to where the dead guard’s body landed. However, the keys we had been searching for are no longer there. What we do find, though, is a pistol, which will do just fine for dealing with the enemies that have now reared their ugly faces for the first time.

These monsters sit somewhere between the zombies of the classic games and the infected beings from more recent entries. Like all monsters, though, they can be subdued with some pistols rounds to the head. After dealing with that rude intrusion, we switch our control over to Moira in order to search for where the keys could have gone.