Resident Evil: Umbrella Corps Is A Third-Person, Team-Based Shooter


Capcom has announced that it is once again attempting to spin its nightmarish Resident Evil franchise off into a competitive third-person shooter. Don’t worry, though; this isn’t another Resident Evil: Operation Racoon City game, but is, instead, a competitive multiplayer shooter called Resident Evil: Umbrella Corps.

Revealed at Tokyo Game Show, Resident Evil: Umbrella Corps is a fast-paced, thirty-dollar team shooter, which is aiming for a 2016 release date. Seemingly exclusive to the PlayStation 4 as far as consoles go, but also announced for PC, it will use Unity Technologies’ Unity Engine.

Here are story and gameplay synopsis straight from Capcom, itself:


Umbrella Corporation, a ruthless international pharmaceutical company, had been known for its genetic experiments and biological weaponry that led to worldwide devastation including the infamous Raccoon City incident. Although the organization was brought down in 2003, its legacy of bio-terrorism continued. In the present day, corporations with nebulous interests in bio-weaponry have hired squads of special forces for experimental battles in restricted virus-infected areas against other mercenaries.


Umbrella Corps will feature intense and quick team-based matches spanning a variety of unique online modes. One such mode (which is playable this week at TGS!) is the One Life Match mode. Players must take out the opposing team with one crucial catch: there’s no respawning. Every player gets one life per round and must not only face the other team, but also contend with other classic RE enemies that prowl the map.

Players will be equipped with an array of gun and grenade weaponry, as well as some less traditional gear: the “Brainer” (a powerful melee axe which goes straight into the skull), the Tactical Shield (an arm-mounted guard allowing players to utilize a zombie as cover), Terrain Spikes (boot-mounted spikes for trampling the enemy), and the Zombie Jammer (a device which repels zombies only when active).

The game’s analog aim and cover system, meanwhile, allows for precise control when using firearms behind cover.

Stay tuned for more information pertaining to Resident Evil: Umbrella Corps as it develops.