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The recently announced Replay Collection is an offer many older gamers won’t be able to refuse, but it’s Rare’s newest adventure that’ll really put the wind in your sails. The company itself calls Sea of Thieves its most ambitious effort yet, and the cartoony pirate simulator has no shortage of ideas on display during its reveal trailer. How you and other players will interact on land and on the high seas is still unclear, but the game’s swashbuckling theme seems a perfect fit for Rare’s light-hearted sense of humor and premier sound design.

Sea Of Thieves Gameplay Details Revealed In Microsoft Interview

In a new interview with IGN, Microsoft Executive Aaron Greenberg has revealed a few new details about the gameplay of upcoming title Sea Of Thieves. The shared universe game from developer Rare was first announced at E3 2015 with some great looking footage, but now there's a little more meat being added to the bones of what we already know.
This article is over 9 years old and may contain outdated information

In a recent interview with IGN, Microsoft Executive Aaron Greenberg revealed a few new details about the gameplay of upcoming title Sea Of Thieves. The shared universe game from developer Rare was first announced at E3 2015 with some great looking footage, but now there’s a little more meat being added to the bones of what we already know.

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The original E3 trailer – which is at the top of this page if you want to refresh your memory – demonstrated some neat, cartoony graphics and gave a brief look at the landscape that will serve as the setting for the shared universe adventure.

Now, in his interview with IGN, Greenberg has explained what he experienced with an early build of the game. The pirate experience is apparently at the forefront in Sea Of Thieves and you’ll regularly find yourself jumping on a boat with other players and heading out to explore a new island or area. Greenberg described his experience playing with other Microsoft employees as being an unpredictable experience:

So we were playing with Kudo and Phil, and Kudo just jumps in the water and jumps onto another ship. He goes AWOL and then you don’t see him for a while and then he comes back around and starts blasting cannons at their ship.

But while his colleagues here were just as happy to mess around, Greenberg added that with a more serious player the experience became far more structured and work-like. It’s clear that Sea Of Thieves will allow you to adapt your approach to its world in order to take what you want to from each session.

There’s currently no confirmed release date for Microsoft’s Sea Of Thieves, but we’ll bring you more pre-release information as it comes to us.


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Gareth Cartwright
Gareth is 25 years old and lives in Cardiff. Interests include film, TV and an unhealthy amount of Spider-Man comics and Killers songs. Expect constant references to the latter two at all times.