Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

SimCity Modder Believes Offline Regional Features Are Entirely Possible

During the height of SimCity's server problems Maxis general manager Lucy Bradshaw plainly stated that "it wouldn't be possible to make the game offline" due to the "significant amount" of calculations that had to be run on EA's servers. That assertion was quickly shot down by an anonymous Maxis insider, then by a modder (going by the handle Azzer) who found a way to get everything but game saves and region features running offline. Bradshaw's next attempt to deflect/spin attention away from EA's anti-consumer tactics was to provide a list of "straight answers", stating the always-on connection was required to process calculations involving SimCity's core region features. This argument has now been challenged by the same modder who figured out how to run SimCity offline, as he believes the entire game could easily be changed to provide the full regional experience in an offline mode.
This article is over 11 years old and may contain outdated information

Recommended Videos

Azzer then addressed how easy it would be to move all of SimCity’s region features over to the client side, and provide a full single-player experience.

“They could make an entire region single player offline with absolute ease. It would be as simple as coding in a switch saying, ‘Is this person playing single player? Take the power values of each city from local memory instead of ask for it from the server instead.’ The only thing missing is saving to local hard drive – but let’s be real, the code for saving your city already exists, I can’t imagine even that would take more than an hour to put into the client (and it probably already exists in the client for development builds), plus a little bit of time for the UI elements for Save/Load.”

“For an offline mode,” Azzer added, “instead of asking EA servers how much power is available from a fellow city in the region, it will simply have it in memory, as a small handful of values from another city. No live calculations done on them. Just raw values, all the EA servers send anyway. And as you’ll only be playing/simulating one city at a time in offline mode (cities you don’t play are “frozen in time”) – those values of how much spare power, resources, etc. other cities have won’t even need updating, until you change cities.”

According to Azzer this type of offline setup would work exactly like the current online-only mode does when there is only one active player in a region.

“You build a town that has lots of power and water and spare fire trucks. I build a big casino city with lots of criminals. You go offline and don’t play for a whole week, but I keep playing for an entire week. During that week, my client will keep telling me stories about fire trucks coming to help me from your city, I’ll keep getting water from you, I’ll keep getting power from you – of a ‘set amount’ dictated by how much you had spare when you last logged off. This is all processed by my client, not by the server… processing is done on the cities you aren’t currently playing on – they simply freeze in time and provide a fixed set of values of ‘resources’ that the currently played city simulates.”

Azzer had a lot more to say about how SimCity could easily be made into an offline game, which you should check out at Rock Paper Shotgun if you are frustrated by EA and Maxis’ apparent lack of honesty.

It is unlikely that EA or Maxis will ever honestly (and fully) address Azzer’s claims, so we can only speculate on what their true intentions are in regards to SimCity‘s online-only status. My guess is that it was done as a way to make the game a service they can control through DRM, as opposed to a product that provides certain rights to those who purchase it.

If that is indeed the case, they are well within their rights, because it is their game to produce and sell as they please. However, they should have been upfront and honest about those intentions with the people who purchased a license to play it (remember, you never truly own your digitally purchased games).

As it stands now, SimCity is not anything I can support with my wallet, which is a shame because I’ve been a big fan of the franchise in the past. I believe this type of DRM is harmful to consumers and ultimately it will do a great deal of damage to the video game industry. After all, there is only so much that honest paying consumers will take before they walk away.


We Got This Covered is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Justin Alderman
Justin Alderman
Justin has been a gamer since the Intellivision days back in the early 80′s. He started writing about and covering the video game industry in 2008. In his spare time he is also a bit of a gun-nut and Star Wars nerd.